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War in Middle Earth

Genre: Real-time Strategy
Publisher: Melbourne House
Year: 1988
System: Amstrad CPC

War in Middle Earth is a real-time strategy game based on J.R.R. Tolkien’s legendary fantasy world. Released by Melbourne House in 1988, it allows players to experience the epic conflict between the forces of good and evil across Middle-earth. The game features both a broad strategic map, where players move armies and manage large-scale events, and a more focused character view that follows key individuals like Frodo, Gandalf, and Aragorn on their journey to destroy the One Ring.

The dual perspective makes it possible to wage war with thousands of units while simultaneously guiding the Fellowship through narrative-driven segments. Players can intervene in battles, make tactical decisions, and influence the course of the war by protecting strongholds, intercepting enemy forces, or sneaking past them entirely. With its blend of storytelling and real-time tactics, War in Middle Earth offered a unique experience that captured the scale and drama of Tolkien’s universe. The game was later reissued in budget form, bringing its strategic depth to a wider audience.