Genre: Third-person shooter
Developer: Visceral Games
Publisher: Electronic Arts
Year: 2013
Platform: Xbox 360
Army of Two: The Devil’s Cartel is set around a conflict with a violent Mexican drug cartel and follows two new operatives codenamed Alpha and Bravo who are members of the private military corporation T.W.O. The narrative focuses on cooperative combat missions and large-scale set pieces typical for the series. The title is the third main entry in the Army of Two franchise.
Gameplay centers on two-player co-operative mechanics, with a mix of cover-based shooting, tactical team moves and scripted destructive moments. A signature mechanic for the title is “Overkill,” a temporary powered state that grants aggressive offensive bonuses when activated, encouraging coordinated play between the two operatives. The game can be played solo with an AI partner, but its design emphasises human co-op interaction.
The game was built with the Frostbite 2 engine and features destructible elements and visually dense battle areas. Weapon customization and loadout choices are present, and mission design generally alternates between open firefights and more linear, story-driven sequences. Performance and visual presentation align with contemporaneous Xbox 360 action shooters rather than pushing hardware limits.
Critical reception was mixed: reviewers commonly praised the game’s high-intensity firefights and cooperative focus but criticised its campaign length, perceived lack of innovation relative to earlier series entries, and issues with certain cooperative mechanics. Overall assessments tended to place the title in the “average” range among critics, though some players seeking straightforward co-op action still found it enjoyable.
While the game was also released on PlayStation 3, there are no platform-exclusive content differences that notably affect the Xbox 360 version for a collection entry — the core content and campaign are the same across those platforms.