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Carmen Sandiego: The Secret of the Stolen Drums

Genre: Action-adventure
Developer: Artificial Mind & Movement
Publisher: BAM! Entertainment
Year: 2004
System: Microsoft Xbox

Carmen Sandiego: The Secret of the Stolen Drums is a 3D action-adventure game developed by Artificial Mind & Movement (later Behaviour Interactive) and published by BAM! Entertainment for Xbox, GameCube, and PlayStation 2 in September 2004 . This installment marks the franchise’s first fully real-time 3D entry, diverging from its traditional educational mystery roots. Players assume the role of ACME agent-in-training Cole Gannon on a globe-trotting mission to recover eight mystical drums inscribed with a map to a hidden Rwandan temple and protect a legendary diamond.

Gameplay combines platforming, combat, exploration, stealth, and puzzle-solving over multiple international locales such as New York, New Zealand, and Machu Picchu. The single-player only experience offers a linear progression through these environments, with emphasis on acrobatics, pole-vault traversal, environmental puzzles, and occasional stealth segments. The Xbox version supports only one player and is rated “Everyone” by ESRB.

Upon release, the Xbox version received “Mixed or Average” reviews, earning a Metacritic score of 53/100 based on eight critics. Critics cited its appeal to younger audiences and noted nostalgic charm, while also criticizing controls, combat, and level design. GameFAQs aggregated similar feedback, noting the target demographic and control issues without voicing outright enthusiasm .

Despite modest scores, The Secret of the Stolen Drums is significant for being the first Carmen Sandiego title to adopt a full 3D engine and action-adventure structure. It represents a notable experimental pivot within the franchise, aiming to blend platforming excitement and light puzzle challenge with the series’ signature globe-trotting theme, though its execution garnered mixed reactions.