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Crash Bandicoot: The Wrath of Cortex Classics

Genre: Platform
Developer: Traveller’s Tales
Publisher: Universal Interactive
Year: 2002
System: Microsoft Xbox

Crash Bandicoot: The Wrath of Cortex is a 3D platformer developed by Traveller’s Tales and published by Universal Interactive for the Xbox in 2002. Originally launched on the PlayStation 2 the previous year, it was the first game in the Crash Bandicoot series to appear on multiple platforms. The Xbox version retains the core gameplay of the PlayStation 2 release, with minor graphical enhancements and shorter load times.

The story follows Crash Bandicoot as he attempts to stop the villainous Doctor Neo Cortex, who has created a new super-bandicoot named Crunch. Crunch draws his power from the Elementals, four destructive masks representing earth, air, fire, and water. To defeat Crunch and neutralize the Elementals, Crash must collect special Crystals scattered across various levels. Each set of levels is accessed through a warp room, maintaining the structure established in earlier entries in the series.

Gameplay combines traditional Crash mechanics—jumping, spinning, sliding—with new vehicles, abilities, and bonus challenges. Levels range from ice-covered landscapes and underwater stages to temple ruins and futuristic environments. Players can also play as Crash’s sister Coco in selected levels. Boss battles are featured at the end of each stage group, and completing levels under specific conditions unlocks additional gems and time trial relics.

While the Xbox version features improved frame rates and some refined visual effects compared to the PlayStation 2 version, the overall gameplay experience remains nearly identical. The game supports single-player only and does not include Xbox-exclusive content. It is compatible with original Xbox controllers and memory units.

Critical reception was mixed. While the PlayStation 2 version received a Metacritic score of 66 out of 100, the Xbox version was less widely reviewed but generally received similar feedback. Reviewers noted that the game delivered familiar Crash gameplay but lacked innovation. Praise was given for its colorful visuals and solid platforming, while criticism focused on repetitive level design and technical shortcomings.